Transcript
Page 1: Surya Prakash Mohapatra, Wipro BPS – Learning

© Copyright 2012 Hewlett-Packard Development Company, L.P. The information contained herein is subject to change without notice.

Neuro Science of Learning

Surya Prakash Mohapatra

Page 2: Surya Prakash Mohapatra, Wipro BPS – Learning

How the Brain Learns

• Brain cells are called neurons.

• You are born with at least 100 billion neurons.

• Dendrites (fibers) grow out of the neurons

when you listen to/write about/talk about/

practice something.

• Dendrites can grow only from a dendrite

(fiber) that is already there – from something

the learner already knows.

Page 3: Surya Prakash Mohapatra, Wipro BPS – Learning

How the Brain Learns

• Like twigs on a tree dendrites can grow only

from a twig or branch that is already there.

• Then like twigs growing on a tree, learning is

constructed, higher and higher

Page 4: Surya Prakash Mohapatra, Wipro BPS – Learning

At the Core, Learning is Change..

Learning changes the physical structure of the brain and results

in its organization and reorganization.

Page 5: Surya Prakash Mohapatra, Wipro BPS – Learning
Page 6: Surya Prakash Mohapatra, Wipro BPS – Learning

Reflection is necessary for

insight formulation. Insights

fuel the creativity and

innovation that are pre-

requisites for success in

today’s competitive market.

Reflection

Page 7: Surya Prakash Mohapatra, Wipro BPS – Learning

Creation is the point at which

the learner shifts from

receiving and absorbing

information to creating

knowledge in the form of

abstractions such as ideas,

plans and concepts.

Creation

Page 8: Surya Prakash Mohapatra, Wipro BPS – Learning

Active Testing allows the brain

to make the abstract concrete

by converting mental ideas

into physical events—into

action.

Active Testing

Page 9: Surya Prakash Mohapatra, Wipro BPS – Learning

To increase learning

effectiveness, learning

solutions should allow for

gathering, reflection,

creation and active testing

within the learning process

itself.

Page 10: Surya Prakash Mohapatra, Wipro BPS – Learning

The power and duration of

learning is proportionate to

how many regions of the

brain are engaged. The

completion of the entire cycle

is required for true change in

behavior and performance.

Page 11: Surya Prakash Mohapatra, Wipro BPS – Learning

The Social Brain

Page 12: Surya Prakash Mohapatra, Wipro BPS – Learning

Brain and Emotion

Page 13: Surya Prakash Mohapatra, Wipro BPS – Learning

Games work by promoting an emotional

response to learning based on uncertain

reward. Games and other immersive

experiences can stimulate the reward

and pleasure centers of the brain. Games

work by promoting an emotional

response to learning based on uncertain

reward. This stimulation of the brain’s

reward system is important because it

can make learning more likely to occur.

Page 14: Surya Prakash Mohapatra, Wipro BPS – Learning

Surgeons with a history

of playing video games

made 37% fewer errors

in tests of their surgical

skills

Page 15: Surya Prakash Mohapatra, Wipro BPS – Learning

Brain and Memory

Page 16: Surya Prakash Mohapatra, Wipro BPS – Learning

LEARNING THEORYBRAINS

RECALL OVER TIME

0 %

25 %

50 %

75 %

100%

Am

ou

nt

Recall

ed

1 day

Page 17: Surya Prakash Mohapatra, Wipro BPS – Learning

BRAINS

HOW TO KEEP REALL HIGH

20 %

75 %

100 %

Am

ou

nt

Rem

em

bere

d

1 dayTime

To Long

Term

Memory

Review

24 Hour

Review

1 Week

Review

1 Month

Review

6 Months

Page 18: Surya Prakash Mohapatra, Wipro BPS – Learning

Brain and Attention

Page 19: Surya Prakash Mohapatra, Wipro BPS – Learning

Conditions for Brain to Learn Effectively

Page 20: Surya Prakash Mohapatra, Wipro BPS – Learning

“I never teach my pupils; I

only attempt to provide the

conditions in which they

can learn.”

— Albert Einstein

Page 21: Surya Prakash Mohapatra, Wipro BPS – Learning

Brain-based Design PrinciplesPrinciples

Engage the entire learning cycle. Make time for reflection, creation and active testing.

Make a connection with the learner’s prior knowledge and experience.

Create opportunities for social engagement and interaction as part of the learning process.

Engage both feeling and thinking

Actively attend to attention—gaining, holding and focusing the learner’s attention.

Engage a maximum number of senses—especially visual—when designing learning.

Page 22: Surya Prakash Mohapatra, Wipro BPS – Learning

Neuroscience and Learning

Present-Demo-Practice-Feedback Gather-Reflect-Create-Test

Content-centric Learner-Centric

Explanation Discovery

Information Meaning

What How

Teachers Learning Networks

Receiving Meaning Creating Meaning

Set Content Dynamic Content

Start with What we (Trainers) Know Start with they (Learners) Know

Training Learning

Information silos Connected Information

Vision for the Future

Page 23: Surya Prakash Mohapatra, Wipro BPS – Learning

• Surya P Mohapatra

[email protected]

• Twitter: pmsurya

Thank You

Page 24: Surya Prakash Mohapatra, Wipro BPS – Learning

AGES- A Model for Learning

A- ATTENTION

G- GENERATION

E- EMOTION

S- SPACING

Focused concentration on the task or concept without distractio

Learner to have direct interaction with the learning task to generate their own thinking

Emotional cues associated with the learning task

Adequate time gaps for new learning to be digested, consolidated and rehearsed


Top Related